AI Insights · Timothy · October 2024
Top Down Games Performance in France Q3 2024
In Q3 2024, leading Top Down Games on the unified platform in France showed varied trends in downloads, revenue, and active users, with [MONOPOLY GO!](https://app.sensortower.com/overview/62be6a5fbab10c69c5a0a42a?country=US) dominating revenue figures.
During the third quarter of 2024, the Top 5 Top Down Games on the unified platform in France exhibited distinct performance patterns in terms of downloads, revenue, and active user engagement. Data sourced from Sensor Tower provides a detailed look at these trends.
MONOPOLY GO! from Scopely, Inc. saw a noticeable fluctuation in weekly revenue, starting at around $973K and peaking at nearly $1.47M in mid-August. The app's downloads began strong, with over 53K in early July, but tapered to around 28K by the end of September. Weekly active users reached a high of approximately 156K in mid-August before gradually declining to about 113K.
Brawl Stars by Supercell maintained a consistent download rate, averaging around 100K weekly, with a slight increase in late August. Revenue showed a dip mid-quarter, hitting a low of $630K, but rebounded to $1.18M by the end of September. Active users slightly decreased from 3.35M to 3.06M over the quarter, illustrating a stable user base.
Whiteout Survival from Century Games Pte. Ltd. experienced a steady climb in downloads, peaking at 74K in early September. Revenue followed a similar trajectory, with a notable increase in the final weeks, reaching $356K. Weekly active users grew from 179K to 259K, indicating increasing engagement.
Clash Royale, another title from Supercell, showed varying download numbers, starting at 17K and ending at 23K. Revenue saw an early peak of $242K but steadied around $150K towards the quarter's close. Active users demonstrated an upward trend, growing from 1.63M to nearly 1.85M.
Finally, Travel Town - Merge Adventure by Moon Active had a stable revenue stream, with slight fluctuations, ending at $169K. Downloads initially surged to over 32K in mid-August before stabilizing around 19K. Active users fluctuated but closed the quarter with a slight rise to 191K.
For further insights into the performance of these games and more, visit Sensor Tower.